Design and Implementation 3D Karambol Game Application Using DirectX

https://doi.org/10.22146/ijccs.23

Aji Pamungkas(1*), Azhari S Nugradito(2)

(1) 
(2) 
(*) Corresponding Author

Abstract


The 3D game industry in Indonesia is increasing that can be seen by many game centre are always full of customers. But most of the game centre are not using original software because an original one can be very expensive. That is not the only reason, the other reason is that not many Indonesian are developing their own game software. And these increase the use of pirated game software. In this final assignment has been designed and developed, a game application titled 3D Karambol. This application is using DirectX and capable to process karambol game -a tradisional game from Indonesia-, to transform the game objects in 3D world, to do collision detection between those objects and to interact with the users through input device such as keyboard and mouse.




DOI: https://doi.org/10.22146/ijccs.23

Article Metrics

Abstract views : 2135

Refbacks

  • There are currently no refbacks.




Copyright (c) 2009 IJCCS - Indonesian Journal of Computing and Cybernetics Systems

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



Copyright of :
IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
ISSN 1978-1520 (print); ISSN 2460-7258 (online)
is a scientific journal the results of Computing
and Cybernetics Systems
A publication of IndoCEISS.
Gedung S1 Ruang 416 FMIPA UGM, Sekip Utara, Yogyakarta 55281
Fax: +62274 555133
email:ijccs.mipa@ugm.ac.id | http://jurnal.ugm.ac.id/ijccs



View My Stats1
View My Stats2