Virtual Reality-based Platformer Games Development for Elevating Architectural Heritage Awareness

https://doi.org/10.22146/ijitee.33592

Ahmad Nasikun(1*), Bagas Y. Wijonarko(2), Raja Bagus Arief Rahman(3), Anugerah Galang Persada(4), Sunu Wibirama(5)

(1) Department of Electrical Engineering and Information Technology, Faculty of Engineering, Universitas Gadjah Mada
(2) Department of Electrical Engineering and Information Technology, Faculty of Engineering, Universitas Gadjah Mada
(3) Department of Electrical Engineering and Information Technology, Faculty of Engineering, Universitas Gadjah Mada
(4) Department of Electrical Engineering and Information Technology, Faculty of Engineering, Universitas Gadjah Mada
(5) Department of Electrical Engineering and Information Technology, Faculty of Engineering, Universitas Gadjah Mada
(*) Corresponding Author

Abstract


As a country with abundant traditional culture, Indonesia is facing serious challenge in conserving them. There is a need to promote the traditional culture to a wider area of people, particularly to the younger generation. Virtual world offers a new way of promoting a nation’s culture via Virtual Reality (VR). This research aims to develop a VR-based platformer mobile game to promote cultural awareness in a new and creative way for younger generation. In the game, a player can observe one famous architectural heritage in Yogyakarta—Mesjid Gedhe Kauman—in fun way of game. A survey is conducted to measure its success in reaching the predetermined goals and to measure its user experience (UX). The survey confirm that the VR-based platformer game helps them in learning cultural value of the architecture (62.5/100) and it is relatively easy to navigate (72.5/100). Moreover, it has a good user experience (UX) score—all are above 0.8, meaning that its users are generally comfortable in playing the game.

Keywords


Virtual Reality, Serious Game, Cultural Heritage, User Experience

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DOI: https://doi.org/10.22146/ijitee.33592

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