PENGARUH MEDIA GALERI IMERSIF DAN KUIS INTERAKTIF TERHADAP PENINGKATAN PENGETAHUAN GIZI ANAK SEKOLAH DASAR

The Influence of Immersive Gallery Media and Interactive Quiz on Improved Nutrient Knowledge of Elementary School Children

  • Desy Eliana Universitas Siber Muhammadiyah
  • Putri Isriyatil Jannah UNIVERSITAS SIBER MUHAMMADIYAH
Keywords: Immersive gallery, Interactive quiz, Nutritional knowledge,, Elementary School Children, Health Growth

Abstract

Background: Good nutritional knowledge among elementary school children plays an essential role in supporting healthy physical growth and cognitive development. However, many children still have limited understanding of nutrition due to monotonous learning approaches that do not stimulate engagement. Innovative tools such as immersive gallery media and interactive quizzes have the potential to enhance learning experiences by providing visual, enjoyable, and participatory activities..

Objective: This study aimed to examine the effect of immersive gallery media and interactive quizzes on improving nutritional knowledge among elementary school students

Methods: This research used a quasi-experimental one-group pretest–posttest design involving 26 second-grade students from SDICT Al Abidin Surakarta. Nutritional knowledge was measured using a 15-item questionnaire. Data analysis included the Shapiro–Wilk test to assess normality and the paired sample t-test to compare pretest and posttest scores

Results: The findings showed an increase in the mean knowledge score from 57.12 before the intervention to 76.92 after the intervention. The statistical test yielded p = 0.000 (p < 0.05), indicating a significant improvement in nutritional knowledge following the use of immersive gallery media and interactive quizzes.

Conclusions: In conclusion, immersive gallery media and interactive quizzes are effective learning tools that significantly enhance students’ nutritional knowledge. These methods are recommended as engaging and developmentally appropriate innovations for nutrition education, although further research with larger samples and control groups is needed to strengthen generalization.

References

Masyarakat P, Esrarf LS, Naia NA, Rahmayanti S. Inovasi Lokal Inovasi Lokal. Inov Lokal Keberdayaan Masy dalam Pembang Berkelanjutan. 2023;1(2):135–40.

Akhiryani TNK, Kekalih A, Khusun H. Online Nutritional Education Using Wordwall Game to Improve Knowledge Among Overweight and Obese Children in Palembang. eJournal Kedokt Indones. 2023;11(3):202–13.

Wang R, Yao J, Leong C, Moltchanova E, Hoermann S. Promoting Learning About Nutrition and Healthy Eating Behaviors in Chinese Children Through an Alternate Reality Game: A Pilot Study. Nutr . 2025;17(7).

BPS. Dalam Angka Dalam Angka. Kota Kediri Dalam Angka. 2018;1–68.

Andriyani S, Kurniasari R. Pengaruh Edukasi Melalui Media Audiovisual (Animasi) Terhadap Pengetahuan Gizi Seimbang Pada Anak Sekolah Dasar. PREPOTIF J Kesehat Masy. 2022;6(2):1686–90.

AlAli RM, Al-Barakat AA. Instructional illustrations in children’s learning between normative and realism: An evaluation study. PLoS One [Internet]. 2023;18(9 September):1–19. Available from: http://dx.doi.org/10.1371/journal.pone.0291532

Nur H, Muis I, Anas A. Pengembangan Media Pembelajaran Berbasis Virtual Reality untuk Membentuk Karakter Peduli Lingkungan Siswa Tingkat Sekolah Dasar. 2024;13(4):5337–46.

Putri AA, Kurniasari R, Gizi PS, Kesehatan FI, Singaperbangsa U. JGK-Vol.14, No.2 Juli 2022. 2022;14(2).

Gurkan AM. Enhancing Education Through the Metaverse : Perspectives from Türkiye. 2025;1–24.

Mayer RE. Multimedia learning. Psychol Learn Motiv - Adv Res Theory. 2002;41:85–139.

Penelitian L, Publikasi D, Lppi I, Almahmudi Y, Dahlan B. EDUCARE : Jurnal Pendidikan dan Kesehatan Pengaruh Penggunaan Media Pembelajaran Interaktif Terhadap Hasil Belajar Siswa SD. :77–89.

Li Y, Chen D, Id XD. The impact of digital educational games on student ’ s motivation for learning : The mediating effect of learning engagement and the moderating effect of the digital environment. 2024;1–21. Available from: http://dx.doi.org/10.1371/journal.pone.0294350

Lee J, Kim H, Hoon K, Jowsey T, Webster CS. Effective virtual patient simulators for medical communication training : A systematic review. 2020;(2017):786–95.

Al Rahmad AH, Sofyan H, Usman S, Mudatsir, Firdaus SB. PEMANFAATAN LEAFLET DAN POSTER SEBAGAI MEDIA EDUKASI GIZI SEIMBANG TERHADAP PENINGKATAN PENGETAHUAN DAN SIKAP REMAJA PUTRI DI ACEH BESAR Utilization of Leaflets and Posters as a Balanced Nutrition Education Media to Increase Knowledge and Attitude of Adol. J Media Penelit Dan Pengemb Kesehat. 2023;33(1):23–32.

Piaget J, Barbel Inhelder. The Psycology Of the Child. 1972.

Rachmi CN. Hidup Sehat Sejak Sekarang Untuk Remaja Kekinian [Internet]. 2022. 1–224 p. Available from: https://ayosehat.kemkes.go.id/buku-modul-pendidikan-gizi

Published
2026-02-27
How to Cite
Eliana, D., & Isriyatil Jannah, P. (2026). PENGARUH MEDIA GALERI IMERSIF DAN KUIS INTERAKTIF TERHADAP PENINGKATAN PENGETAHUAN GIZI ANAK SEKOLAH DASAR. Jurnal Manajemen Pelayanan Kesehatan (The Indonesian Journal of Health Service Management), 29(00), 48-54. https://doi.org/10.22146/jmpk.v29i00.27113