Implementasi Obyek Grafis 3-D dengan POV-Ray

  • Rudy Hartanto Universitas Gadjah Mada
Keywords: Foto-realistis, iluminasi global, ray-tracing, POV-Ray

Abstract

The development of 3-D graphics applications leads to the generation of photo-realistic graphics image, which is implemented many applications, such us design, simulation, games as well as to making animated films. Rendering techniques used to generate the graphics image is still les realistic, because lack of real-world lighting models. Subsequent research led to the global illumination models that used a model of the light rays as in the actual physical environment. The algorithm that can implement global illumination models are ray-tracing algorithm. This algorithm is capable of producing 3-D graphic image of a high quality photo-realistic, but requires a complex mathematical equation and computation. POV-Ray is a tool used to implement the ray-tracing models to produce photo-realistic graphics image. These results show that the POV-Ray can generate 3-D graphic image of high qualityt.

References

D. P. Cleveland, "A 3-Dimensional Geometric Modeler Using OpenGL," Department of Computer Science and Engineering Auburn University, Alabama, 1996.

D. Shklyar. [Online]. Available: http://www.cgsociety.org/index.php/cgsfeatures/cgsfeaturespecial/3d_rendering_history_pt.2_-_to_photorealism_and_beyond. [Accessed 30 May 2012].

M. K. Johnson, K. Dale, S. Avidan, H. Pfister, W. T. Freeman and W. Matusik, "CG2Real: Improving the realism of Computer Generated Images using a Large Collection of Photograps," IEEE Transactions on Visualization and Computer Graphics, vol. 17, no. 9, September 2011.

R. Olsson and Y. Xu, "An Interactive Ray-tracing based simulation environment for generating integral imaging video sequences," Three-Dimensional TV, Video and Display, vol. IV, 2005.

A. Ben, Artzi, R. Ramamoorthi and M. Agrawala, "Efficient complex shadows from environments maps," ACM SIGGRAPH, vol. 4, 2004.

TusharUdeshi and C. D. Hansen, "Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach," in 10th Eurographics Workshop on Rendering, 1999.

POV-Team, "“POV-Ray ™ Version 3.1, User's Documentation," 1999. [Online]. Available: http://POV.org.

B. Feriel, S. Simon and W. Dongming, "Ray Tracing," in ING4 SI International, 2011/2012., 2012.

S. Peter and S. Marschner, “Fundamentals of Computer Graphics”, Third Edition, Massachusetts: A K Peters, Natick, Massachusetts, 2009.

Published
2014-11-12
How to Cite
Rudy Hartanto. (2014). Implementasi Obyek Grafis 3-D dengan POV-Ray. Jurnal Nasional Teknik Elektro Dan Teknologi Informasi, 2(3), 5-13. Retrieved from https://journal.ugm.ac.id/v3/JNTETI/article/view/3125
Section
Articles