MYTH OF VIOLENCE IN VENOM: LET THERE BE CARNAGE (2021) SEMIOTIC ANALYSIS

https://doi.org/10.22146/rubikon.v10i2.84002

Ayu Dian Pratiwi(1*)

(1) Gadjah Mada University
(*) Corresponding Author

Abstract


Popular culture is a product created for many people. The audience’s tastes are essential in production. Besides that, popular culture can also describe a culture that exists in society. One popular product that people like is film. Along with the times, the world of cinema also has more exciting story plots and various characters. One is an American film called Venom: Let There Be Carnage. The film shows signs of the violent formula usually used in American cinema. Therefore, this journal discusses Venom, who is an anti-hero who uses much violence to deliver his existence but has a heroic soul, and also Eddie Brock, an ordinary human who acts as a host who has contradictory traits with Venom even though they live in one body—coupled with conflicts with other villains characters such as Carnage and Cletus Kasady. Researchers present signs of violence using dialogues and movie posters as data references. Also, the characteristics of the heroes used using semiotic analysis supported by John Cawelty’s Myth of Violence theory. With this method, the researcher also describes the culture of violence in American society.


Keywords


American society; hero; movie; myth; popular culture; semiotic; violence

Full Text:

PDF


References

Adi, Ida Rochani. (2016). Fiksi Populer: Teori & Metode Kajian. Yogyakarta: Pustaka Pelajar.

Bauer, M., Georgeson, A., McNamara, C., Wakefield, B. H., King, T. S., & Olympia, R. P. (2017). Positive and negative themes found in superhero films. Clinical pediatrics, 56(14), 1293-1300.

Carrol, K. (2019). A Representation of Violence in Superhero Movies (Thesis for: BA ARTS (Sociology & Psychology), University of College Cork). Retrieved from https://www.researchgate.net/publication/342746729

Cawelti, J. G. (1975). Myths of Violence in American Popular Culture. Critical Inquiry, 1(3), 521– 541.

Cawelti, J. G. (2004). Mystery, violence, and popular culture: Essays. Popular Press.

Cawelti, J. G. (2014). Adventure, mystery, and romance: Formula stories as art and popular culture. University of Chicago Press.

Cohen, J. (2001). “Defining Identification: A Theoretical Look at the Identification of Audiences with Media Characters.” Mass Communication and Society 4 (3): 245–64.).

Crothers, L. (2021). Globalization and American popular culture. Rowman & Littlefield Publishers.

Dorzweiler, N. (2017). “Popular Culture in (and out of) American Political Science: A Concise Critical History, 1858–1950.” History of the Human Sciences 30 (1): 138–59.

Fiske, J. (1993). Introduction to communication studies.

Gramlich, J. (2022). What the data says (and doesn’t say) about crime in the United States. Retrieved April, 5 from https://www.pewresearch.org/fact-tank/2022/10/31/violent-crime-is-a-key-midterm-voting-issue-but-what-does-the-data-say/.

Jimenez, A. (2019). The effects of emotional abuse and neglect in adulthood. North Texas Journal of Undergraduate Research, 1(1).

Kahn Jr, P. H., Ishiguro, H., Friedman, B., Kanda, T., Freier, N. G., Severson, R. L., & Miller, J. (2007). What is a human?: Toward psychological benchmarks in the field of human–robot interaction. Interaction Studies, 8(3), 363-390.

Lapsley, R & Westlake, M. (2006). Film Theory: An Introduction, Second Edition. New York: Manchester University Press.

Lee, Stan. (2013). “More Than Normal, but Believable.” In What Is a Superhero? eds. Robin S. Rosenberg and Peter M Coogan (Peter MacFarland), 115–18. New York: Oxford University Press.

Lichtenfeld, E. (2007). Action speaks louder: Violence, spectacle, and the American action movie. Wesleyan University Press.

Macdonald, D. (2004). „A Theory of Mass Culture.“. Thomas Schatz (Hg.): Hollywood. Critical Concepts in Media and Cultural Studies. London, 38-52.

Muller Jr, J. N., Moroco, A., Loloi, J., Portolese, A., Wakefield, B. H., King, T. S., & Olympia, R. (2020). Violence depicted in superhero-based films stratified by protagonist/antagonist and gender. Cureus, 12(2).

Peirce, Charles Sanders. (1940). Philosophical Writings of Peirce; Edited by Justus Buchler. New York: Dover Publications.

Philips, M. (2021). Violence in the American Imaginary: Gender, Race, and the Politics of Superheroes. American Political Science Review, 1-14.

Rosenberg, R. S., Baughman, S. L., & Bailenson, J. N. (2013). Virtual superheroes: Using superpowers in virtual reality to encourage prosocial behavior. PloS one, 8(1), e55003.

Storey, J. (2015). Cultural theory and popular culture: An introduction. Routledge.

Wierzbicka, A. (1990). Semantics Culture and Cognition the Meaning of Color Term. New York: California university library the burke library.

Zaprulkhan, F. I. (2016). Sebuah Analisis Kontemporer. Jakarta: PT. Raja Grafindo Persada.

Venom: Let There Be Carnage. (2023, March 20). Wikipedia. Retrieved from https://en.wikipedia.org/wiki/Venom:_Let_There_Be_Carnage

Venom: Let There Be Carnage (2021). BoxOfficeMojo. IMDb. Retrieved April, 7 from https://www.boxofficemojo.com/title/tt7097896/.



DOI: https://doi.org/10.22146/rubikon.v10i2.84002

Article Metrics

Abstract views : 291 | views : 114

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Rubikon : Journal of Transnational American Studies

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Indexed by:

   Crossref Google Scholar JournalStories Main logo  OAI logo  

View My Stats

ISSN & E-ISSN