Virtual Tour: Exploration of Perceptions and Acceptance by The Communities

https://doi.org/10.22146/jpt.72294

Agusta Ika Nugraheni(1*), Lana Putri(2), Bima Setya Nugraha(3)

(1) Universitas Gadjah Mada
(2) Venus Consultant, Yogyakarta
(3) Fakultas Hukum, Universitas Gadjah Mada
(*) Corresponding Author

Abstract


The Covid-19 pandemic that hit the world and Indonesia in 2019 had a significant impact on almost all industrial sectors. The Covid-19 pandemic forced every government from various countries to issued travel warnings, namely an appeal and a travel ban, to prevent the virus's faster and wider spread. In fact, the government issued flight cancellations from and out of the country. Restrictions on mobility at home and abroad significantly affect the tourism industry, related to the number of visits to various tourist destinations in Indonesia. Virtual reality (VR) technology in the tourism industry has emerged since the 2009s, its role is still limited as tourism promotion tools. The current condition of the Covid-19 pandemic is forcing tourism actors to rearrange strategies for using VR technology so that they can temporarily substitute and meet the needs of the community in traveling through virtual tourism. Studies related to public perception and acceptance of alternative travel through this technology have not been widely carried out. This study aims to explore the development of virtual tourism by analyzing the perception and acceptance of the Indonesian people towards virtual tourism. The research method used is the descriptive quantitative method. The data collection using a questionnaire that refers to product concept testing. This study indicates that most respondents know about virtual tours, but most have never taken virtual tours and are interested in taking virtual tours and are willing to pay. In addition, most respondents consider that virtual tourism can replace physical tourism. 


Keywords


virtual tour; perception; product concept testing

Full Text:

PDF


References

Abdillah, A., Noor, A., & Suryana. (2017). Teknologi virtual reality mendukung promosi perjalanan insentif di Travelab Politeknik Negeri Bandung. Ekonomi Bisnis, 4(1). http://dx.doi.org/10.35590/jeb.v4i1.733

Ajzen, I. (1991). The theory of planned behavior. Organizational Behavior and Human Decision Processes, 50(2), 179–211. https://doi.org/10.1016/0749-5978(91)90020-T

Arikunto, S. (2006). Prosedur penelitian: Suatu pendekatan praktik. Jakarta: PT Rineka Cipta.

Bafadhal, A. S., & Hendrawan, M. R. (2018). Exploring the immersion and telepresence in gamified virtual tourism experience toward tourist’s behavior. Proceedings of AICoBPA 2018. https://doi.org/10.2991/aicobpa-18.2019.12

Barnes, J. (2015). Perception in tourism & hospitality. AU-GSB E-Journal, 8(2).

Blichfeldt, B. S., & Kessler, I. (2009). Handbook of tourist behavior: Theory & practice (M. Kozak & A. Decrop, Eds.). New York: Routledge.

Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 318–339.

Fishbein, M., & Ajzen, I. (1975). Belief, attitude, intention, and behavior: An introduction to theory and research. Reading, MA: Addison-Wesley.

Cordente-Rodriguez, M., Mondejar-Jimenez, J. A., & Talaya, A. E. (2012). Challenges for tourism: A changing paradigm. International Business and Economics Research Journal, 11(13), 1483–1493.

Huang, Y. (2011). Virtual tourism: Identifying the factors that affect a tourist's experience and behavioral intentions in a 3D virtual world (Doctoral dissertation, Clemson University). All Dissertations, 775. https://tigerprints.clemson.edu/all_dissertations/775

Karunia, A. M. (2020, August 7). Kemenparekraf perkirakan jumlah wisatawan tahun ini maksimal 4 juta orang. Kompas.com. https://money.kompas.com/read/2020/08/07/204729626/kemenparekraf-perkirakan-jumlah-wisatawan-tahun-ini-maksimal-4-juta-orang

Konuk, F. A. (2019). Consumers’ willingness to buy and willingness to pay for fair trade food: The influence of consciousness for fair consumption, environmental concern, trust and innovativeness. Food Research International, 120, 141–147. https://doi.org/10.1016/j.foodres.2019.02.018

Kwok, A. O. J., & Koh, S. G. M. (2020). COVID-19 and extended reality (XR). Current Issues in Tourism. https://doi.org/10.1080/13683500.2020.1798896

Osman, A., Wahab, N. A., & Ismail, M. H. (2009). Development and evaluation of an interactive 360° virtual tour for tourist destination. Journal of Information Technology Impact, 9(3), 173–182.

Poon, A. (1993). Tourism, technology and competitive strategies. Wallingford: CABI International.

Prakoso, J. P. (2021, January 21). Berapa jumlah penduduk Indonesia? Ini rincian hasil sensus 2020. Bisnis.com. https://kabar24.bisnis.com/read/20210121/15/1346099/berapa-jumlah-penduduk-indonesia-ini-rincian-hasil-sensus-2020

Sekaran, U., & Bougie, R. (2013). Research methods for business: A skill-building approach (6th ed.). New York: John Wiley & Sons.

Sukoco, S., Suparman, Hermanto, & Rivani. (2021). The role of virtual reality as a promotion tool to increase travel interest during the COVID-19 pandemic: A phenomenological approach of tourist objects in Jakarta. Technium Social Sciences Journal, 16(1), 493–502.

Swarbrooke, J., & Horner, S. (1999). Consumer behavior in tourism (1st ed.). Oxford/Burlington, UK: Butterworth-Heinemann.

Swarbrooke, J., & Horner, S. (2007). Consumer behavior in tourism (2nd ed.). Oxford/Burlington, UK: Butterworth-Heinemann.

Tiusanen, P. (2017). Virtual reality in destination marketing (Master’s thesis). Haaga-Helia University of Applied Sciences, Finland.

Tölkes, C. (2018). Sustainability communication in tourism – A literature review. Tourism Management Perspectives, 27, 10–21. https://doi.org/10.1016/j.tmp.2018.04.002

Turban, E. (2005). Decision support systems and intelligent systems (Indonesian ed., Vol. 1). Yogyakarta: Andi.

Wulur, H. W., Sentinuwo, S., & Sugiarso, B. (2015). Aplikasi virtual tour tempat wisata alam di Sulawesi Utara. E-Journal Teknik Informatika, 6(1).

Yang, F., Lai, C., Fan, Z., & Mo, Q. (2021). The impact of a 360° virtual tour on the reduction of psychological stress caused by COVID-19. Technology in Society, 64, 101514. https://doi.org/10.1016/j.techsoc.2020.101514

Yung, R., & Khoo-Lattimore, C. (2019). New realities: A systematic literature review on virtual reality and augmented reality in tourism research. Current Issues in Tourism, 22(17), 2056–2081. https://doi.org/10.1080/13683500.2017.1417359



DOI: https://doi.org/10.22146/jpt.72294

Article Metrics

Abstract views : 1858 | views : 1995

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Agusta Ika Nugraheni, Lana Putri, Bima Setya Nugraha

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Pariwisata Terapan is published by Sekolah Vokasi, Universitas Gadjah Mada, Indonesia with registered number ISSN 2580-1031 (Print) and ISSN 2580-104x (Online). This website is licensed under a Creative Commons Attribute-ShareAlike 4.0 International License. Built on the Public Knowledge Project's OJS 2.4.8.1.


free
hit counter View My Stats =======